
I was itching to get in the driver's seat and start building skyscrapers, so I ignored God Mode and such entirely for awhile. You could spend your entire SimCity career without touching the topography, and that's fine. See all those gray borders? Every single box is one place where a city can go. This is SimNation, a big huge plot of land that represents not one city, but a county, or state, or country, whatever you want it to be. Instead, you're thrown to the region screen.

All cities start the same way: grabbing a hunk of earth. CLAIMING YOUR LAND|| |+-+| +-+ As good of a mayor as you are, there's no way you can start your plans without some place to build. In short, if you're used to how things are arranged in my original guide, it'll take you a little time to get used to the new order, but no content was slashed. For this pair, I won't merely add because I never checked my SC4 FAQ as thoroughly as I do most of my guides. In my guides for The Sims, I merely added to the content when a new expansion came out. As my inspiration told me forever ago, if the game is meant to be fun, why not the FAQ too? This FAQ is going to be a minor overhaul of my pre-expansion SC4 FAQ. (And besides, I've been getting a lot of mail lately about SC4 and Rush Hour, so maybe I can help some people out.) If you've read my FAQs before, you know what to expect: accurate, reliable information my personal opinions on strategies and techniques and attempts at comedy.
/cdn.vox-cdn.com/assets/2169301/Big_Buildings.png)
But now, I'm a little bored tonight, so what the hey. INTRO|| |+-+| +-+ I've owned Rush Hour since it was released several months ago, but I never took the time to update my FAQ for SC4. God Mode Strategies and Effects PART 6: FAQ STUFF = 19.
